Mira Vale
Quiet, observant, and good with her hands. Mira can “read” a room by restoring objects the way they used to be.
Step into Hush & Hollow, a story-rich adventure where you investigate mysteries by rearranging spaces, restoring forgotten objects, and listening to what homes refuse to say out loud.
Rearrange layouts, reveal hidden compartments, and restore objects to trigger memories.
Modern, vintage, and maximalist rooms built as puzzles—every prop has a purpose.
What you keep, restore, or discard changes which stories the house allows you to find.
You play as Mira Vale, a quiet “space stylist” hired to prepare an old townhouse for sale. The job seems simple—until the rooms begin to shift when no one is looking, and objects appear that weren’t there yesterday.
A locked cabinet hums at night. A mirror reflects a different decade. A child’s sketch matches a missing person report. As Mira restores the house room by room, she discovers the truth: Hollow House doesn’t hide secrets. It archives them.
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A brand-new cast built for this world—warm, human, and a little suspicious.
Quiet, observant, and good with her hands. Mira can “read” a room by restoring objects the way they used to be.
All charm and deadlines. Rowan wants the house staged fast—and definitely doesn’t want questions about the former owners.
Friendly, nosy, self-appointed historian. June remembers everything—except the parts she won’t talk about.
Not a face, but a presence. It rearranges, reveals, and resists. Sometimes it helps. Sometimes it tests you.
Gameplay built around interiors, routines, and the quiet logic of objects placed where they belong.
Restore a room to a past “snapshot” to unlock new interactions and hidden pathways.
Repair, clean, and reassemble sets—each restoration triggers a memory fragment or clue.
Secret drawers, false backs, key mechanisms, and lock puzzles—built into believable furniture design.
No timers. Optional hints. Explore, experiment, and let the house respond when you’re ready.
Build a “Memory Shelf” of found objects with sketches, notes, and relationships between clues.
What you keep vs. discard changes the story threads the house will reveal later.
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